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00:00Monetization
Monetization

Ads people listen to.

A native voice ad engine built into every game. A sponsor read plays inside the game your readers chose to start, on the page, in the browser and over the phone, and you see who heard it through.

A Lexy game card with a sponsor read playing between the welcome and the first question, an on-screen ad card with a Learn more button, and beside it an ad report showing who heard the ad, who heard it to the end, who tapped, split by widget, web and phone.
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Ad moments in every game
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Surfaces, one read
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Languages, voiced natively
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Tap from the read to the offer
The problem

Display pays less every year.

Banners are blocked, skipped or scrolled past. Pre-roll interrupts. Neither one proves a person was there.

Banners are invisible

The reader's eye has learned where the ad goes and learned not to look there.

Pre-roll is a toll

An ad that stands between a person and the thing they came for is endured, not heard.

Impressions prove nothing

A count of pages served says nothing about whether anyone was present when the ad went by.

How it works

From a script to a report.

An ad is a spoken read. The engine voices it, places it, plays it and counts it.

Write1

Write the read

The script is the ad. Whatever it should say, in the sponsor's words, is what Lexy says. No production booth.

Voice2

Lexy voices it

The read is recorded in the host's voice in English, Spanish, Turkish or Arabic, and matched to games in that language.

Play3

It plays inside the game

Two moments: after the welcome, and before the score. On screen an ad card shows the sponsor with one tap to call or learn more. On the phone the read simply plays.

Measure4

You see what happened

Who heard the ad, who heard it to the end, who tapped. Split by widget, web and phone, and by the site it played on.

Where it plays

One read, every surface.

The same ad follows the game wherever a reader plays it.

On your page

Inside the embedded game, with the sponsor card in the widget and a tap that goes where the sponsor wants.

In the browser

Web play carries the same read and the same card, with the reader's spoken answers and captions around it.

Over the phone

A caller hears the read at the same two moments. No screen, no app, and the impression still counts.

Controls

Sold like media, run like software.

Flights, caps and weight are settings, not a trafficking ticket.

Flights and caps

A start date, an end date and a play cap. An ad stops itself when the flight ends or the cap is reached.

Weighted rotation

Several ads can share a slot. Weight decides how often each one is picked.

Fails safe

If no ad is eligible, the game plays exactly as it would without one. An ad can never break a game or a call.

Revenue

Two ways a game earns.

Voice ads inside the games on your pages, and games a brand pays to sponsor.

Voice ads in your games

Sponsor reads play inside the games on your placements and are reported by the site they played on. Terms are set per publisher.

Sponsored games

A brand pays for a game that carries its name, on your page or across an event, a print run or a QR code. See what brands run.

Measured like media

Every read reports heard, heard through and tapped, so a sponsor buys a result and you sell one.

FAQ

Monetization questions

How voice ads work inside a Lexy game.

Monetization and voice ads
An advertiser supplies a short script and Lexy voices it in the same host voice as the game. The read plays at one of two natural pauses: right after the welcome, before the first question, or just before the score is revealed.
On a screen, a small card appears with the sponsor's name, an optional image, and one thing to tap, either a link or a phone number. On a phone call the same read plays in the flow of the game with no screen involved.
English, Spanish, Turkish, and Arabic. The read is voiced from the script in the language the game runs in.
Whether the read was heard, whether the player stayed to the end of it, and whether they tapped the offer. Each is recorded by surface, so you can compare the widget on your pages, web play, and the phone line, and by the site the game played on.
Each campaign runs inside a flight with a start and end date, a cap on total plays, and a weight that decides how often it is heard against other campaigns. A campaign can be paused at any time.
No. If an ad fails to load or voice, the game plays on without it. Players never see an error and publishers never have a broken game to answer for.
Revenue terms are set per publisher based on the placements and volume involved. Contact sales and we will walk through the options for your pages.

Have another question? See all FAQs

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